AI Insights · Timothy · January 2023
Top City Building Games on iOS in Oceania: Q4 2022
Discover the top-performing city building games on iOS in Oceania during Q4 2022, including their weekly revenue, downloads, and active user trends.
In Q4 2022, the top city building games on iOS in Oceania demonstrated varied performance trends. Here’s a closer look at the weekly revenue, downloads, and active user metrics for the leading apps, based on data from Sensor Tower.
SimCity BuildIt showed a fluctuating revenue trend, peaking at $21K in mid-October before dipping to $12K by the end of November and rising again to $18K in the final week of December. Downloads decreased from 2.6K at the start of the quarter to 1.1K by mid-October, then saw a slight recovery to 1.6K by the end of December. Active users followed a similar pattern, beginning at 20K and ending the quarter at approximately 16K.
The Simpsons™: Tapped Out experienced a significant revenue spike in mid-November, reaching $34K, before stabilizing around $7K-$9K towards the end of December. Downloads remained relatively steady, averaging around 1K per week with a slight increase to 1.1K in the last week of December. Active users hovered around 4K throughout the quarter.
MONOPOLY Tycoon had a modest revenue trend, peaking at $634 in mid-November and closing the year at $341. Downloads saw a significant drop from 1.8K at the start of the quarter to around 400-600 towards the end, with a small uptick to 659 in the final week. Active users also declined from 2.6K to around 1.1K by the end of December.
State Connect: Traffic Control maintained a low but steady revenue, peaking at $354 in early November and ending the quarter at $166. Downloads were variable, starting at 1.5K, dropping to 144 in late October, and then rising to 813 in the final week of December. Active users fluctuated similarly, beginning at 3.3K and ending at around 2K.
Family Guy The Quest for Stuff saw its highest revenue in mid-December at $1.7K, with a slight decline to $1.3K by the end of the month. Downloads were relatively stable, ranging from 320 to 660 throughout the quarter. Active users showed a gradual increase from 1.1K to 1.6K over the same period.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.